“LYDEN: You commissioned a dozen studies on women in media from the Annenberg School at USC. Some of the figures just really boggled the imagination when you think that women are half of all moviegoers. If we didn’t go to the movies, maybe this would make more sense. But we turn out in droves.
DAVIS: I know. It really does boggle the mind. In family films and kids television shows, for every one female character, there are three male characters. But lest people think that it’s all bad news, we were able to see an increase in the percentage of female characters in family films, such that if we add female characters at the rate we have been for the past 20 years, we will achieve parity in 700 years.
DAVIS: And my institute, we have dedicated ourselves to cutting that in half. And we will not rest until it’s only 350 years.
LYDEN: Why is this the case?
DAVIS: My theory is that since all anybody has seen when they are growing up is this big imbalance that the movies that they’ve watched are about, let’s say, five-to-one as far as female presence is concerned. That’s what starts to look normal. And let’s think about in difference segments of society - 17 percent of cardiac surgeons are women, 17 percent of tenured professors are women. It just goes on and on. And isn’t that strange that that’s also the percentage of women in crowd scenes in movies? What if we’re actually training people to see that ratio as normal so that when you’re an adult, you don’t notice?
LYDEN: I wonder what the impact is of all of this lack of female representation.
DAVIS: We just heard a fascinating and disturbing study where they looked at the ratio of men and women in groups. And they found that if there’s 17 percent women, the men in the group think it’s 50-50. And if there’s 33 percent women, the men perceive that as there being more women in the room than men.
LYDEN: Oh, my goodness.
DAVIS: So is it possible that 17 percent women has become so comfortable and so normal that that’s just sort of unconsciously expected?
LYDEN: Why else, Geena Davis, do these kinds of disparities matter?
DAVIS: What we’re in effect doing is training children to see that women and girls are less important than men and boys. We’re training them to perceive that women take up only 17 percent of the space in the world. And if you add on top of that that so many female characters are sexualized, even in things that are aimed at little kids, that’s having an enormous impact as well.”—NPR, “Casting Call: Hollywood Needs More Women” [x] (via mswyrr)
“Oh we’re a mess, poor humans, poor flesh—hybrids of angels and animals, dolls with diamonds stuffed inside them. We’ve been to the moon and we’re still fighting over Jerusalem. Let me tell you what I do know: I am more than one thing, and not all of those things are good. The truth is complicated. It’s two-toned, multi-vocal, bittersweet. I used to think that if I dug deep enough to discover something sad and ugly, I’d know it was something true. Now I’m trying to dig deeper.”—Richard Siken (via codeines)
You know, a few months ago this dude friend of mine showed up to hang out with me all dejected. Over a couple of drinks he explained his long face — earlier that night, he’d been walking down the street behind this really cute girl, and when she looked back at him over her shoulder,…
I watched their video on this program and I’m like, “ok… not sure how that would work, but it’s got a free trial so whatever.”
I start drawing with it and it’s super smooth - I’m pleasantly surprised. Then I use the zoom tool and…
Is it vector? Is it…
I NEED THIS IN MY LIFE.
Will definitely have to check this out, however there is one thing I noticed that made my nose scrunch in disappointment: The cursor is still the arrow. As a left-handed person, this is one of the things that killed Gimp for me.
You can change the cursor to a crosshair under Edit>Preferences… :] Unfortunately, it resets every time you launch the program, but maybe that’s just the trial version.
“Women read comics. Anyone at all engaged in social media knows this. Women read comics and are a driving force behind fandom. I think I could call them the driving force behind fandom and put up a convincing argument. Just think about it: what fandoms have driven America crazy in the last decade? Could anyone dissuade me from saying that they were Harry Potter, Twilight and the Hunger Games? “Avatar” may have put butts in theater seats, but you don’t hear about it… ever. No one is immersed in the world of “Avatar” except James Cameron and people who enjoy wearing Na’vi Zentai suits. “The Avengers” was pretty darn huge and, if Tumblr is any indication, a whopping portion of the people driving that fandom online do not possess a Y chromosome. Women engage in fandom to levels that men do not. When women get behind something, their sheer numbers and passion force it into the mainstream. That’s why you can name the actor who plays that werewolf kid in “Twilight” and probably sing at least the chorus to one Justin Bieber song. What do tween boys like? I have no clue. Sports? Probably sports.”—
Has anyone made a videogame where you’re a princess locked at the top of a tower and have to fight your way down to ground level? Because dang.
Like, think about it: you’re given this nice little room and no objectives at all and when you open the door the guard says ‘stay in there’ so you wait and nothing happens and you open the door again and try and walk out and the guard pushes you back in and says things like ‘you’re our prisoner’ and ‘where are you going, you’re stuck here’ and ‘are you trying to meet your prince? he won’t ever get up THIS high’ and ‘get back inside before I get mad’. But you can pick up a vase of flowers, and you can swing it around. And the thing is all the guards are expecting the hero to be battling his way up, and all this one wimpy little guard at the top is posted to your room for is to push you back into your room, so you can smash him over the head because he’s just not expecting it, and then steal his weapons. And after that you find that the guards are always bigger and stronger than you—and they get bigger and stronger every level down—but you can generally manage to get the first shot in because they’re waiting for the hero, and you’re the princess. And maybe there’s puzzles and stuff too, but you have to solve them backwards, working your way along from end to start, because they’re all set up for the hero. And when you get the bottom and you have the fight of your life because the guards are massed up waiting for the hero, tons of them with awesome weapons and armor and spells and you think it’s the boss battle, but when they’re all dead and the final ground-level door is free to open the credits don’t roll. And you realize there must be one more fight outside the doors, too, before you’re free, so you equip the best armor and weapons and potions you can find and go outside and you fight this one huge lone badass man on a badass horse in the sunlight. Then he’s finally defeated, and lying in the grass, and his horse is yours, and the credits still aren’t rolling. And you look at his corpse and you see he’s got a locket on, and in that locket is a picture of your face.
“You have my permission not to love me;
I am a cathedral of deadbolts
and I’d rather burn myself down
than change the locks.”—Rachel McKibbens, “Letter From My Brain To My Heart” (via beautyisanillusion)